Research Methods (CIS4025-N) Literature Search and Review

Introduction of TopicIn the video game industry, agile project management has been used for the duration of the games development cycle. However, in recent times, it has become more visible to the outside world, that this is not fully the case. With client deadlines becoming more aggressive, and game developers releasing launch dates with more fanfare, pressure is being placed heavily on the project management to adhere these deadlines. As such, extreme project management cycles are becoming more common for the final month of the project. The question is; Is Agile Game Development as a principle dying out, and what is the future of project management in the games industry.The main objective of the research is to evaluate Project Management systems in the video games industry from previous literatures and personally conducted research to identify the issues in the currently used processes and then prepare an alternative project management cycle to be tested on a games project. The project will aim to provide this new Project Management methodology and reasoning of how it improves the wellbeing of the workers.But what is Agile Game Development? It is defined as an approach for developing games using short iterations. The main idea is not making the whole project from start to finish, but making small features for the current project in small periods of time. (Agile Game Development – A Quick Overview – Marionette Studio, 2019) Extreme Programming (XP) is one of a number of agile methodologies. These methodologies are designed to enable a team of software developers to deliver a product quickly while maintaining confidence in the quality of the product that plan-driven methodologies provide. (Wellington, 2005)Database Search and Research Cycle As required to find the best evidence and discussion of the question I have raised; by searching for multiple queries on different journal websites, and iterating through these until I get a good collect of the academic papers that can be used for the research required for my masters project. Below is the table of iterations, showing the methodology of the research: The criteria that I have used to decide the relevance of the article topics has varied slightly. As I am comparing the difference between two different project management cycles, I have three broad searches that are needed. One for Agile Game Development and its reasoning. The next is for extreme project management in the games industry, and finally I need to research the difference between both of these. The numbering of the tables is indicative of the order of research, and as such, the tables do skip numbering at points.

Brief EvaluationAs development cycles go on, the speed of the iterations of the agile process increase. These are known as Scrums. Generally, scrums are between 2-4 weeks in this cycle, the programming goes from agile to extreme project work, as the work load becomes more intenseThe differences between scrum and extreme programming (XP) are subtle, and to a neutral to the industry may appear to not exist. These are:

Scrum teams typically work in iterations (called sprints) that are from two weeks to one month long. XP teams typically work in iterations that are one or two weeks long.Scrum teams do not allow changes into their sprints. Once the sprint planning meeting is completed, that set of items remains unchanged through the end of the sprint. XP teams are much more amenable to change within their iterations. As long as the team hasn’t started work on a particular feature, a new feature of equivalent size can be swapped into the XP team’s iterationXP teams work in a strict priority order. Features prioritized by the customer and the team is required to work on them in that order. By contrast, the Scrum owners prioritizes the product backlog but the team determines the development sequenceScrum doesn’t prescribe any engineering practices; XP does. Particularly things like test-driven development, the focus on automated testing, pair programming, simple design, refactoring, and so on. (Cohn, 2019)Conclusions and LimitationsThroughout the research, there was a lot of issues that arose. Limiting the search down to a good number of articles was hard work at times, and a lot of the articles were not relevant, as they talked about gamification when I was in searching of games industry relevant information.Of the three databases used, ACM was very hard to work with. No matter how specific I went, I was unable to get the search results down below a few hundred results. Google Scholar on the other hand, was ideal as the searching got down to a handful of articles relatively quickly, however on some occasions a zero result was returned.In conclusion, the search process results have provided a good scope of articles and journals for the project proposal. I intend to use this search as a roadmap for the project proposal and expand on the aims and desired outcomes of my research.References WebsitesAgile Game Development – A Quick Overview – Marionette Studio (2019). Available at: https://marionettestudio.com/agile-game-development-quick-overview/ (Accessed: 14 May 2019). Cohn, M. (2019) Differences Between Scrum and Extreme Programming, Mountain Goat Software. Available at: https://www.mountaingoatsoftware.com/blog/differences-between-scrum-and-extreme-programming (Accessed: 14 May 2019). Extreme project management (2019). Available at: https://www.kommunikationsforum.dk/artikler/extreme-project-management (Accessed: 14 May 2019). Keith, C. 2010. Agile Game Development with Scrum. Upper Saddle River, NJ:Addison-Wesley. Rasmusson, J. (2019) Scrum, Agilenutshell.com. Available at: http://www.agilenutshell.com/scrum (Accessed: 14 May 2019). The Evolution of Project Management: Waterfall to Agile to Continuous Delivery (2019). Available at: https://www.memsource.com/blog/2018/06/04/the-evolution-of-project-management-from-waterfall-to-agile-to-continuous-delivery/ (Accessed: 14 May 2019). What is Extreme Programming (XP)? (2019). Available at: https://www.agilealliance.org/glossary/xp/ (Accessed: 14 May 2019).Academic Articles:Andrzeevski, S. (2009) “Planning Game for offshore XP project”, 2009 5th Central and Eastern European Software Engineering Conference in Russia (CEE-SECR). doi: 10.1109/cee-secr.2009.5501165. Akpolat, B. and Slany, W. (2014) “Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification”, 2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T). doi: 10.1109/cseet.2014.6816792. Braz, A., Rubira, C. and Vieira, M. (2015) “Development of Complex Software with Agile Method”, 2015 Agile Conference. doi: 10.1109/agile.2015.18.Cao, L., Ramesh, B. and Abdel-Hamid, T. (2010) “Modelling dynamics in agile software development”, ACM Transactions on Management Information Systems, 1(1), pp. 1-26. doi: 10.1145/1877725.1877730.Cardoso, A., Júnior, E.A.L. and Lopes, E.J., Coping Occupational Stress with Serious Game: The First Step to the Development.Domingos, G.B., Brandão, A.L., Szykman, A.G. and Gois, J.P., Production and Post-Production Phases of the Game SCRUM for the Development of an Adapted Sports Digital Game.Godoy, A. and Barbosa, E.F., 2010. Game-Scrum: An approach to agile game development. Proceedings of SBGames, pp.292-295.Kasurinen, J., Palacin-Silva, M. and Vanhala, E. (2017) “What Concerns Game Developers? A Study on Game Development Processes, Sustainability and Metrics”, 2017 IEEE/ACM 8th Workshop on Emerging Trends in Software Metrics (WETSoM). doi: 10.1109/wetsom.2017.3. Keith, C. and Studios, H.M., 2014. Why agile game development. Agile Game Development. URL: http://blog. agilegamedevelopment. com [December 2, 2014]. Lamprecht, A., Margaria, T. and Neubauer, J. (2015) “On the Use of XMDD in Software Development Education”, 2015 IEEE 39th Annual Computer Software and Applications Conference. doi: 10.1109/compsac.2015.178. Lynch, T. et al. (2011) “An agile boot camp: Using a LEGO based active game to ground agile development principles”, 2011 Frontiers in Education Conference (FIE). doi: 10.1109/fie.2011.6142849. Marques, R. et al. (2017) “Gamifying software development scrum projects”, 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). doi: 10.1109/vs-games.2017.8056584. Musil, J. et al. (2010) “Synthesized essence”, Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering – ICSE ’10. doi: 10.1145/1810295.1810325. Sharma, P. and Hasteer, N. (2016) “Analysis of linear sequential and extreme programming development methodology for a gaming application”, 2016 International Conference on Communication and Signal Processing (ICCSP). doi: 10.1109/iccsp.2016.7754505.Stacey, P. and Nandhakumar, J. (2008) “Opening up to agile games development”, Communications of the ACM, 51(12), p. 143. doi: 10.1145/1409360.1409387.Patrick Garvey, G. and Tomczyk, D. (2013) Journal of Computing Sciences in Colleges. 28th edn. Consortium for Computing Sciences in College, pp. 205-207. Wellington, C. (2005) “Managing a Project Course Using Extreme Programming”, Proceedings Frontiers in Education 35th Annual Conference. doi: 10.1109/fie.2005.1611948.[Button id=”1″]
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